
The Slime Boss does no damage until the third turn where it will do a large chunk. The only mechanic you have to worry about is that the Hexaghost adds Burns to your deck when it deals health damage, and on it's second large attack it adds 3 Burns+. It's first attack does a large amount of damage, but every turn after that until it's 7th turn, it will do substantially less. The Hexaghost in my opinion is the easiest Act I boss as it doesn't really have any annoying mechanics. Once in his defensive stance he will apply thorns, so make sure to play defensive before attacking to reduce damage done. The trick to the guardian is to force him into his defensive stance before he gets his large 20 or 30+ damaging strike off. I will add some general tips for each boss just in case some people are stuck. There are 3 potential different bosses you can fight at the end of each act, and there are 9 in total. Only one needs to be completed (Act III boss defeated) to gain the achievement.Īgain, these are some progression achievements which just require you to defeat all the bosses in the game. The daily climb is a run of StS which has been significantly altered in specific ways that change each day.
However, ? events can be used to obtain this, as they have a chance to contain chests. There are 3 guaranteed chances to gain this, one per each Act. You will have to choose between this and a relic. Sapphire - obtained from non-boss chests.
One is found in each Act and they can be found due to the fiery animation around their icon.
Emerald - obtained from upgraded elites. Ruby - obtained from rest sites instead of resting or upgrading cards. Once all 3 have been collected, when defeating the Act III boss, a door will open to the final Act. To reach the heart, one Ruby, Emerald and Sapphire crystal has to be collected throughout the run. The End? - Complete the Ending with the Ironclad, Silent and Defect.Īmethyst+ - Complete the Ending with the Watcher.Ĭompleting the ending requires you to both beat the Act III boss and the Heart. Sapphire+ - Complete the Ending with the Defect. Ruby+ - Complete the Ending with the Ironclad.Įmerald+ - Complete the Ending with the Silent. Sapphire - Beat the game with the Defect.Īmethyst - Beat the game with the Watcher.īeating the game requires you to traverse up the spire and beat the Act III boss. These achievements are self explanatory and will be obtained via natural progression. This guide will be split into different sections based on the types of achievements available: Look on the Slay the Spire Wiki for their specific information. If I mention some specific cards, relics or bosses, they will be labelled in BOLD. Also I apologise if there's any grammar or spelling mistakes as this is my first guide and I'm just getting the hang of things. I'm just someone who feels like his knowledge can benefit others in getting all the achievements. Furthermore, I am NOT a top tier Slay the Spire player and currently only have 100 hours in the game. There WILL be other ways to get some of these achievements, and I may have not added all the methods here. If my achievement guide doesn't help you with a specific achievement, I recommend looking at CUBES achievement guide as well to get some additional helpful tips and tricks.ĭisclaimer: this guide will be based on my own experiences collecting the achievements, but will also include some tips/tricks that I've collected from other people. This includes some strategies involving the Watcher and the harder achievements, which is a new character added recently to the game. Includes damage from direct HP loss, such as Poison.Although there are a couple of other achievement guides here for Slay the Spire I figured I'd create an updated one for 2020 which contains some extra information that I think may help people get those harder achievements. Only applies to the score from the following bonuses: Nameįor each Elite encounter defeated in the Exordiumįor each Elite encounter defeated in the Cityįor each Elite encounter defeated in the Beyondĭoes not include a Boss fought in Mind Bloom. Scoring with colored name is overridden by the next modifier with the same colored name, as noted. The table below is additive scoring (for each action performed). Your score helps you progress the game, and is used to determine your place on the daily challenge leaderboards (now defunct). You are rated a score at the end of your run.